User:LancedSoul/sandbox/Team Umizoomi

Team Umizoomi is an American live-action and computer-animated musical children's television series with an emphasis on mathematical concepts, such as counting, sequences, shapes, patterns, measurements, and equalities. Neither imperial nor metric units are used in the show, meaning it can be shown in any location, regardless of which system is used locally. It debuted on Nickelodeon on January 25, 2010 and ended on April 24, 2015, through despite this, it continues to reruns on Nick Jr. channel.

Plot
"Team Umizoomi" consists of 6-year-old Milli, her brother Geo, who's 5, and their friendly robot named Bot. These mighty math superheroes introduce young viewers to the concepts of counting, measurement, shapes and patterns. Milli and Geo help other kids in Umi City with their problems, which are sent to them via the Umi Alarm.

Why It Rocks

 * 1) Very educational, as it focused and helps the viewers learned about emphasis on mathematical concepts, such as counting, sequences, shapes, patterns, measurements, and equalities.
 * 2) Like Little Einsteins, Wonder Pets! and Blue's Clues, the animation is amazing, fresh and relaxed. What's more about it that the mix with computer-animated and live-action combination worked really well, like the scene with Milli and Geo for live-action kids. Some of these characters blend in pretty well, some stick out like a sore thumb.
 * 3) The premise of mighty math superheroes help the kids to solve the problems is creative, uncommon and cute.
 * 4) Very catchy and timeless songs for a preschool/Nick Jr. show standards that were well fitting for mixture of different genres, especially with rock, the theme song and Snack Patterns.
 * 5) Bot is a good and smartest role model where he has his powers to help themselves.
 * 6) *Belly-Belly Belly Screen/Super Robot Computer: It allows Bot to view the person in trouble, the things to do, etc.
 * 7) *Bot-O-Mat: It can store anything the team may need.
 * 8) *Robot Gadgets: Usually everyday items (such as skis, vacuums, etc.) or non-ordinary items (such as lasers).
 * 9) Milli and Geo are likable and adorable pair who have creative designs and personalities, work together to solves the problems and are able to learn and do something as well as have creative powers.
 * 10) * Milli:
 * 11) ** Milli-Measure: Milli's pigtails, but she prefers "ponytails", become a ruler, scale, etc. She can also use it to add measurements to specific things, which was revealed in one of their promos.
 * 12) ** Pattern Power: In episodes up to "The Big Boat Race", Pattern Power is, basically, applying a pattern onto an item. In episodes starting with "The Dinosaur Museum Mishap", Milli changes her dress into a pattern mostly to add something missing to the pattern by peeling the picture of the item off with that picture fading then more colour added, to fix a pattern or to follow a pattern to get through obstacles. Examples of her dress patterns are on Milli's Many Patterns.
 * 13) ** Ponytails: Milli's hair extends to her liking. See more on Milli-Measure.
 * 14) ** Karate: Milli knows how to do karate. She has powerful chop, kick, even her ponytails. She mostly uses her skills to get past pattern and remove measurements or to divide something into fractions.
 * 15) * Geo:
 * 16) ** Super Shapes: The main power of Geo. It often consists building various objects and/or tools out of shapes.
 * 17) ** Shape Splitter: A sword that could split any shapes in half to build the item. This power was introduced in "DoorMouse in Space", and was also used in "The Kitty Rescue" and "Animal School House."
 * 18) ** Shape Magnet: A power introduced in the Season Three episode "Rainy Day Rescue". Also used in other episodes such as "The Umi City Treasure Hunt" and "City of Lost Penguins". Geo holds a magnet which can attach to or attract any kind of shape.
 * 19) ** Antennaes: The antennaes on Geo's helmet are not just for decoration. He uses them to make blue prints. He slightly tilts his head to the right and the antennaes make blue prints to look like whatever he wants it to look like. In "Team Umizoomi VS. The Shape Bandit", he made blue prints that were made up of objects he found around the area. In "Movie Madness!", while in the spy movie, he used the sunglasses he was wearing to make a blue print of a shark submarine.
 * 20) Decent episode plots, for the most part.
 * 21) The Shape Bandit is not only clever antagonist in the show, but there are also good other antagonists seen in the show as well, such as Zilch, Squiddy, and the Troublemakers.
 * 22) Some tear jerker moments, such as the Shape Bandit's speech about wanting to live in a home.

Bad Qualities

 * 1) Like other Nick Jr. shows such as Dora the Explorer and Blaze and the Monster Machines, any characters above the target audience for this show who break the fourth wall may probably find it annoying at times.
 * 2) It can get repetitive at times.

Trivia

 * This is the first Nick Jr. show in 2010s.
 * Ripley Sobo would later star in a major role in The Punisher (2017).